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Principal Character Artist

People Can Fly Studioabout 22 hours ago
Canada
Senior Level
Full-Time

Top Benefits

Health Insurance
Dental Coverage
RRSP Matching

About the role

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

We are looking for someone who can work remotely from either Poland, Europe or Canada and is flexible with working hours across different time zones.

Maintain artistic direction and quality

Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

Production/Deadline

Produce work within specifications and maintain workflow pipelines within given deadlines. Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality.

Collaboration/communication

Knowledge sharing. Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. Occasionally support leads and HR collaboration in recruitment efforts. Occasionally support new hires onboarding process.

Other artistic specificity

Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. Tuning (or creating) surface shaders for in-game characters.

Qualifications:

A strong portfolio showcasing character modeling and texturing skills. Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). Excellent knowledge of working in Substance Painter or similar PBR texture workflow. Ability to create believable characters that are full of life and personality. Ability to create high poly and low poly models as well as textures. Strong organic modeling skills (human faces, clothing, believable creatures). Ability to create complex creature types from bipeds to quadrupeds and beyond. Artistically interpret concepts or creatively push beyond an initial ideation. Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. Strong hard-surface modeling skills (armor, weapons). Experience with PBR based shaders. Experience working with Unreal Engine. Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Software:

Maya/Max/Modo/Blender, and ZBrush, marvelous Designer, Substance Painter, Photoshop

Additional information

What we offer:

Canada

Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full Dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do.

Poland

Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna). MultiSport card for you and your family members or friends. Free library with a wide range of games and books you have unlimited access to. In-company Polish and English language classes. Fresh fruit, snacks, and beverages for everyone in the office. Flexible working hours. Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do.

About People Can Fly Studio

Computer Games